Register Now for EDA Summit 2024 - Virtual EventRegister for Free

Topic to Queue Mapping

9 Minute Read

This tutorial builds on the basic concepts introduced in the Persistence with Queues tutorial and will show you how to make use of one of Solace’s advanced queueing features called “Topic to Queue Mapping.”

In addition to spooling messages published directly to the queue, it is possible to add one or more topic subscriptions to a durable queue so that messages published to those topics are also delivered to and spooled by the queue. This is a powerful feature that enables queues to participate equally in point to point and publish / subscribe messaging models. More details about the “Topic to Queue Mapping” feature here.

The following diagram illustrates this feature.

Diagram: Dotnet Queue Mapping

If you have a durable queue named Q, it will receive messages published directly to the queue destination named Q. However, it is also possible to add subscriptions to this queue in the form of topics. This example adds topics A and B. Once these subscriptions are added, the queue will start receiving messages published to the topic destinations A and B. When you combine this with the wildcard support provided by Solace topics this opens up a number of interesting use cases.

Assumptions

This tutorial assumes the following:

  • You have access to Solace messaging with the following configuration details:

    • Connectivity information for a Solace message-VPN configured for guaranteed messaging support
    • Enabled client username and password
    • Client-profile enabled with guaranteed messaging permissions.

One simple way to get access to Solace messaging quickly is to create a messaging service in Solace Cloud as outlined here. You can find other ways to get access to Solace messaging below.

Goals

The goal of this tutorial is to understand the following:

  • How to add topic subscriptions to a queue
  • How to interrogate the Solace message router to confirm capabilities.

Get Solace Messaging

This tutorial requires access Solace PubSub+ messaging and requires that you know several connectivity properties about your Solace messaging. Specifically you need to know the following:

Resources Value Description
Host String This is the address clients use when connecting to the PubSub+ messaging to send and receive messages. (Format: DNS_NAME:Port or IP:Port)
Message VPN String The PubSub+ message router Message VPN that this client should connect to.
Client Username String The client username. (See Notes below)
Client Password String The client password. (See Notes below)

There are several ways you can get access to PubSub+ Messaging and find these required properties.

Option 1: Use PubSub+ Cloud

  • Follow these instructions to quickly spin up a cloud-based PubSub+ messaging service for your applications.
  • The messaging connectivity information is found in the service details in the connectivity tab (shown below). You will need:

    • Host:Port (use the SMF URI)
    • Message VPN
    • Client Username
    • Client Password
Screenshot: Messaging Connectivity Information

Option 2: Start a PubSub+ Software

  • Follow these instructions to start the PubSub+ Software in leading Clouds, Container Platforms or Hypervisors. The tutorials outline where to download and how to install the PubSub+ Software.

  • The messaging connectivity information are the following:

    • Host: <public_ip> (IP address assigned to the VMR in tutorial instructions)

    • Message VPN: default

    • Client Username: sampleUser (can be any value)

    • Client Password: samplePassword (can be any value)

      Note: By default, the PubSub+ Software "default" message VPN has authentication disabled.

Option 3: Get access to a PubSub+ Appliance

  • Contact your PubSub+ appliance administrators and obtain the following:

    • A PubSub+ Message-VPN where you can produce and consume direct and persistent messages
    • The host name or IP address of the Solace appliance hosting your Message-VPN
    • A username and password to access the Solace appliance

Obtaining the Solace PubSub+ API

The repository where this tutorial reside already comes with C API library version 7.7.1.4. However, you should always check for any newer version for download here. The C API is distributed as a gzipped tar file for all supported platform. To update to a newer version of the API, please ensure that the existing core library components are appropriately replaced by the newer components.

Connection setup

First, connect to the Solace message router in almost exactly the same way as other tutorials. The only difference is explained below.

SessionProperties sessionProps = new SessionProperties()
{
    Host = host,
    VPNName = VPNName,
    UserName = UserName,
    Password = Password,
    ReconnectRetries = DefaultReconnectRetries,
    IgnoreDuplicateSubscriptionError = true
};

Console.WriteLine("Connecting as {0}@{1} on {2}...", UserName, VPNName, host);
using (ISession session = context.CreateSession(sessionProps, null, null))
{
    ReturnCode returnCode = session.Connect();
    if (returnCode == ReturnCode.SOLCLIENT_OK)
    {
        Console.WriteLine("Session successfully connected.");
        ProduceMessage(session);
    }
    else
    {
        Console.WriteLine("Error connecting, return code: {0}", returnCode);
    }
}

The only difference in the above is the duplicate subscription processing property value IgnoreDuplicateSubscriptionError set to true.

One aspect to consider when adding subscriptions is how your application wishes the Solace API to behave in the face of pre-existing duplicate subscriptions. The default behavior is to throw an exception if an application tries to add a subscription that already exists. In this tutorial, we’ll relax that behavior and change our session so that it will tolerate the subscription already existing.

For more details on this session flag, refer to the product documentation.

Review: Receiving message from a queue

The Persistence with Queues tutorial demonstrated how to publish and receive messages from a queue. This sample will do so in the same way. This sample will also depend on the endpoint being provisioned by through the API as was done in the previous tutorial. For clarity, this code is not repeated in the discussion but is included in the full source available in GitHub.

Confirming Message Router Capabilities

One convenient feature provided by the C# API is the session capabilities. When ISession object instances connect to a Solace message router, they exchange a set of capabilities to determine levels of support for various API features. This enables the Solace APIs to remain compatible with Solace message routers even as they are upgraded to new loads.

Applications can also make use of these capabilities to programmatically check for required features when connecting. The following code is an example of how this is done for the capabilities required by this tutorial.

if (session.IsCapable(CapabilityType.PUB_GUARANTEED) &&
    session.IsCapable(CapabilityType.SUB_FLOW_GUARANTEED) &&
    session.IsCapable(CapabilityType.ENDPOINT_MANAGEMENT) &&
    session.IsCapable(CapabilityType.QUEUE_SUBSCRIPTIONS))
{
    Console.WriteLine("All required capabilities supported.");
}
else
{
    Console.WriteLine("Required capabilities are not supported.");
    throw new InvalidOperationException("Cannot proceed because session's required capabilities are not supported.");
}

In this case the tutorial requires permission to send and receive guaranteed messages, configure endpoints and manage queue subscriptions. If these capabilities are not available on the message router the tutorial will not proceed. If these capabilities are missing, you update the client-profile used by the client-username to enable them. See the Solace documentation for details.

Adding a Subscription to a Queue

In order to enable a queue to participate in publish/subscribe messaging, you need to add topic subscriptions to the queue to attract messages. You do this from the ISession object instance using the Subscribe method. The queue destination is passed as the first argument and then topic subscription to add and any flags. This example asks the API to block until the subscription is confirmed to be on the Solace message router. The subscription added in this tutorial is T/mapped/topic/sample.

ITopic tutorialTopic = ContextFactory.Instance.CreateTopic("T/mapped/topic/sample");
Session.Subscribe(Queue, tutorialTopic, SubscribeFlag.WaitForConfirm, null);

Publish – Subscribe using a Queue

Once the subscription is added to the queue, all that is left to do in this tutorial is to send some messages to your topic and validate that they arrive on the queue. First publish some messages using the following code:

using (IMessage message = ContextFactory.Instance.CreateMessage())
{
    message.Destination = tutorialTopic;
    message.DeliveryMode = MessageDeliveryMode.Persistent;

    for (int i = 0; i < TotalMessages; i++)
    {
        message.BinaryAttachment = Encoding.ASCII.GetBytes(
            string.Format("Topic to Queue Mapping Tutorial! Message ID: {0}", i));

        Console.WriteLine("Sending message ID {0} to topic '{1}' mapped to queue '{2}'...",
            i, tutorialTopic.Name, queueName);
        ReturnCode returnCode = session.Send(message);
        if (returnCode == ReturnCode.SOLCLIENT_OK)
        {
            Console.WriteLine("Done.");
        }
        else
        {
            Console.WriteLine("Sending failed, return code: {0}", returnCode);
        }
    }
}

These messages are now on your queue. You can validate this through PubSub+ Manager by inspecting the queue. Now receive the messages using a flow consumer as outlined in detail in previous tutorials.

Flow = session.CreateFlow(new FlowProperties()
{
    AckMode = MessageAckMode.ClientAck
},
queue, null, HandleMessageEvent, HandleFlowEvent);
Flow.Start();

// block the current thread until a confirmation received
CountdownEvent.Wait();

Summarizing

The full source code for this example is available in GitHub. If you combine the example source code shown above results in the following source:

Building

Build it from Microsoft Visual Studio or command line:

> csc /reference:SolaceSystems.Solclient.Messaging_64.dll /optimize /out:TopicToQueueMapping.exe TopicToQueueMapping.cs

You need SolaceSystems.Solclient.Messaging_64.dll (or SolaceSystems.Solclient.Messaging.dll) at compile and runtime time and libsolclient.dll at runtime in the same directory where your source and executables are.

Both DLLs are part of the Solace C#/.NET API distribution and located in solclient-dotnet\lib directory of that distribution.

Sample Output

Start the TopicToQueueMapping to send and receive messages, passing your Solace messaging router connection properties as parameters.

$ ./TopicToQueueMapping <host> <username>@<vpnname> <password>
Connecting as <username>@<vpnname> on <host>...
Session successfully connected.
All required capabilities supported.
Attempting to provision the queue 'Q/tutorial/topicToQueueMapping'...
Queue 'Q/tutorial/topicToQueueMapping' has been created and provisioned.
Sending message ID 0 to topic 'T/mapped/topic/sample' mapped to queue 'Q/tutorial/topicToQueueMapping'...
Done.
Sending message ID 1 to topic 'T/mapped/topic/sample' mapped to queue 'Q/tutorial/topicToQueueMapping'...
Done.
Sending message ID 2 to topic 'T/mapped/topic/sample' mapped to queue 'Q/tutorial/topicToQueueMapping'...
Done.
Sending message ID 3 to topic 'T/mapped/topic/sample' mapped to queue 'Q/tutorial/topicToQueueMapping'...
Done.
Sending message ID 4 to topic 'T/mapped/topic/sample' mapped to queue 'Q/tutorial/topicToQueueMapping'...
Done.
5 messages sent. Processing replies.
Received Flow Event 'UpNotice' Type: '200' Text: 'OK'
Received message.
Message content: Topic to Queue Mapping Tutorial! Message ID: 0
Received message.
Message content: Topic to Queue Mapping Tutorial! Message ID: 1
Received message.
Message content: Topic to Queue Mapping Tutorial! Message ID: 2
Received message.
Message content: Topic to Queue Mapping Tutorial! Message ID: 3
Received message.
Message content: Topic to Queue Mapping Tutorial! Message ID: 4
Finished.
Spraint is the proper name for otter dung